Bryan's Dungeon Masters Guide Supplement
Revised Experience Point Table for Monsters

The following table contains updated information for calculating the experience points for monsters, superseding the information found in the DMG. The new table is more consistent and provides a more even progression.

This table was based upon an article published in Dragon Magazine #80, in the Leomund's Tiny Hut column by Lenard Lakofka. This column was about the "5% Rule" which evened out the progression of the combat, saving throw, and experience point tables -- I immediately adopted this for my campaign!

I can't recall how much modification I made to his table when I adapted it for use -- it may be that I did nothing more than re-type it (this was 20+ years ago and I honestly don't remember). IF I made any additions to his work it was minor and I cheerfully claim no credit for his work.

Experience Table for Monsters

 

Experience Points

HD or Level

Basic Experience Points

HP per Hit Point

HP per Special Ability

HP per Exceptional Ability

1-6 hp

 

5

1

2

25

1-1 HD

L0

7

1

3

30

1 HD

M@A

10

1

4

35

1+1 to 1+3

L1

20

2

8

45

1+4 to 2+3

L2

35

3

15

55

2+4 to 3+3

L3

60

4

25

65

3+4 to 4+3

L4

90

5

40

75

4+4 to 5+3

L5

150

6

75

125

5+4 to 6+3

L6

225

8

125

175

6+4 to 7+3

L7

375

10

175

275

7+4 to 8+3

L8

600

12

300

400

8+4 to 9+3

L9

900

14

450

600

9+4 to 10+3

L10

1,100

15

575

725

10+4 to 11+3

L11

1,300

16

700

850

11+4 to 12+3

L12

1,550

17

825

1,025

12+4 to 13+3

L13

1,800

18

950

1,200

13+4 to 14+3

L14

2,100

19

1,100

1,400

14+4 to 15+3

L15

2,400

20

1,250

1,600

15+4 to 16+3

L16

2,700

22

1,400

1,800

16+4 to 17+3

L17

3,000

25

1,550

2,000

17+4 to 18+3

L18

3,500

27

1,825

2,250

18+4 to 19+3

L19

4,000

30

2,100

2,500

19+4 to 20+3

L20

4,500

32

2,350

2,750

20+4 and up

L21+

5,000

35

2,600

3,000


Typical Special Abilities:

Typical Exceptional Abilities:

  • 3 or more attacks/round
  • missile discharge
  • AC0 or lower
  • special attacks (blood drain, hug, crush, rake, etc.)
  • special defenses (regeneration, hit only by special weapons, etc.),
  • high intelligence affecting combat
  • use of minor spells
  • attack multiple opponents
  • immunity or resistance to common attack form
  • using magic armor or weapon (+1 or +2)
  • using minor offensive/defensive magic item
  • cause more damage than like monsters due to strength.
  • energy level drain
  • paralysis
  • poison
  • major breath weapon
  • magic resistance
  • spell use
  • swallowing whole
  • weakness
  • attacks causing maximum damage greater than 20 singly, 24 doubly, 28 trebly, or 32 in all combinations in 1 round
  • hit only by +2 or better weapon
  • use of major armor or weapon
  • use of protective item.