Bryan's Players Handbook Supplement
Character Generation

Over the years I've used numerous methods for character generation, including the original -- rolling 3d6 in order for each attribute. The Dungeon Masters Guide lists a couple of methods and Unearthed Arcana lists even more!

The hard part was rolling up the specialized classes, like paladin or monk, or some times even the general classes. The basic rolling averages 10.5 points for each attribute, not the thing that heroes are made of! Some of the methods in UA solved that problem, but I didn't like those methods. So the following methods evolved to fit my needs.

They player can choose either method, but must decide which before starting.

Method I

This method produces the best general characters, those who do not have tough attribute requirements to meet. For rolling a class that has tough requirements this one may not produce the desired results, so Method II should be used.

  1. Roll six attribute values, using this method: For each value roll 4d6, re-rolling 1's, and then drop the lowest die. Example: four dice are rolled, producing 6, 1, 3, 2. The "1" is re-rolled, producing a 4. Since the "2" is the lowest value so it is dropped, and the sum of the remaining dice is 13.

  2. Choose a class.

  3. Arrange the values for the attributes Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma. The player may decide where to place the values to create the class desired.

  4. Choose a race and apply racial adjustments. No values above 18 can be achieved.

  5. The player may add three additional points where desired, e.g., all 3 points can be added to a single attribute, or divided as desired. No values above 18 can be achieved.

  6. Roll for Comeliness: roll 3d6, re-rolling 1's, and sum the result.

Method II

This method allows the player to create a character of the class desired, and is generally used for those with difficult requirements, e.g., monks, bards, etc. It does not produce the best attributes, but guarantees that the desired class will be created.

  1. Choose the character's class.

  2. Roll six values -- in order -- for the attributes Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma, e.g., the first roll is Strength, second Intelligence, etc. Use the process described in Step 1 of Method I.

  3. Decide upon the desired race and apply racial adjustments. No values above 18 can be achieved.

  4. If any attributes are below the minimum for the class decided in Step 1, increase the attribute to the minimum.

  5. Roll for Comeliness: roll 3d6, re-rolling 1's, and sum the result.


Copyright 2007 Bryan Fazekas