Bryan's Players Handbook Supplement
Magic User Spells -- First Level

This page lists all 1st level Magic User spells that can be used in my campaigns. Most are from the 1st Edition AD&D Players Handbook or Unearthed Arcana, some are from Dragon Magazine, and the remainder were created by players in my or my brother Kevin's campaigns.


Complete Spell Listing

#

Spell Name

Source

1

Affect Normal Fires

PH

2

Alarm

UA

3

Armor

UA

4

Burning Hands

PH

5

Charm Person

PH

6

Comprehend Languages

PH

7

Dancing Lights

PH

8

Detect Magic

PH

9

Enlarge

PH

10

Erase

PH

11

Fangs

K & B

12

Feather Fall

PH

13

Find Familiar

PH

14

Firewater

UA

15

Flare

DM 123

16

Flashy Entrance

K & B

17

Friends

PH

18

Graffitti

K & B

19

Grease

UA

20

Hold Portal

PH

21

Identify

PH

22

Jump

PH

23

Light

PH

24

Magic Missile

PH

25

Melt

UA

26

Mending

PH

27

Message

PH

28

Mount

UA

29

Nystul's Magic Aura

PH

30

Precipitation

UA

31

Protection From Evil

PH

32

Push

PH

33

Read Magic

PH

34

Run

UA

35

Scatterspray

DM 097

36

Shield

PH

37

Shocking Grasp

PH

38

Sleep

PH

39

Spider Climb

PH

40

Susafras' Deadly Needle

K & B

41

Taunt

UA

42

Tenser's Floating Disc

PH

43

Unseen Servant

PH

44

Ventriloquism

PH

45

Wizard Mark

UA

46

Write

PH

47

Xerox

K & B


Home-Built Spells

Following are spells created by the players of our campaigns.


Fangs

Author: ???

Level

1

Type

alteration

Reversible

N/A

Range

0

Duration

1 round/level

Area of Effect

spell caster

Components

V, S, M

Casting Time

1 segment

Saving Throw

none

The Fangs spell causes the caster's 2 canine teeth to magically grow several inches. Thereafter, the caster may make an additional attack every round by biting. Damage from a successful bite is 1d4+1 points, 1d4 vs. large creatures. The bite can damage only creatures that can be damaged by normal weapons. The material component is a snake fang.


Flashy Entrance

Author: Dirk

Level

1

Type

illusion/phantasm

Reversible

N/A

Range

0

Duration

1 turn/level

Area of Effect

spell caster

Components

V, S, M

Casting Time

1 segment

Saving Throw

none

The Flashy Entrance spell can be used only in conjunction with any of the various Teleport spells. The effect is to announce the caster's presence upon the execution of the Teleport. The entrance is announced by thunderclaps, lightning flashes, wind gusts--lots of noise and flash. The choice of effects is the caster's, as is the duration of the effects. Up to 1 segment/level of effects may be produced. The Teleport spell must be cast within the duration for the Flashy Entrance to take effect. The material component is a tiny bronze gong and some broken glass.


Graffitti

Author: Bryan

Level

1

Type

evocation

Reversible

N/A

Range

0

Duration

1 round/level

Area of Effect

special

Components

S, M

Casting Time

1 segment

Saving Throw

none

This spell allows the caster to write upon any object that is within reach. The caster holds the material component, which can be any type of ink, chalk, or other writing material, casts the spell, and can then draw with the component. He holds his finger 6 inches from the surface and moves his finger to draw.


Susafras' Deadly Needle

Author: Kevin

Level

1

Type

alteration, evocation

Reversible

N/A

Range

5'/level

Duration

instantaneous

Area of Effect

1 creature

Components

V, S, M

Casting Time

1 segment

Saving Throw

Negates

When cast a needle flies from the caster's grasp and unerringly strikes a target within the range. The target must save vs. poison or die. The saving throw is modified according to the level of the caster. For every full 5 levels of the caster the save is at a cumulative -1. The material components are a drop of poison from a poisonous creature and an ordinary needle.


Xerox

Author: Bryan

Level

1

Type

evocation

Reversible

N/A

Range

0

Duration

1 round

Area of Effect

special

Components

V, S, M

Casting Time

1 segment

Saving Throw

none

Use of this spell allows the caster to copy any non-magical writings or drawings. Four copies can be made plus one for every level of experience of the caster. The material components are sheets of parchment for each copy.


Copyright 2007 Bryan Fazekas