Magic User Spells -- Fourth Level

This page lists all 4th level Magic User spells that could be used in my campaigns. Most are from the 1st Edition AD&D Players Handbook or Unearthed Arcana, some are from Dragon Magazine, and the remainder were created by players in my or my brother Kevin's campaigns.


Complete Spell Listing

#

Spell Name

Source

1

Bowgengle's Fleeting Journey

DM 097

2

Charm Monster

PH

3

Confusion

PH

4

Dig

PH

5

Dimension Door

PH

6

Dispel Illusion

UA

7

Enchanted Weapon

PH

8

Encrypt

DM 092

9

Evard's Black Tentacles

UA

10

Extension I

PH

11

Fear

PH

12

Fill In

K & B

13

Fire Charm

PH

14

Fire Shield

PH

15

Fire Trap

PH

16

Fumble

PH

17

Hailcone

DM 092

18

Hallucinatory Terrain

PH

19

Ice Storm

PH

20

Illykur's Mantle

DM 092

21

Improved Acid Blade

K & B

22

Improved Flame Blade

K & B

23

Kasiche's Wandering Light

K & B

24

Leomund's Secure Shelter

UA

25

Magic Mirror

UA

26

Massmorph

PH

27

Merald's Murderous Mist

DM 100

28

Minor Globe Of Invulnerability

PH

29

Monster Summoning II

PH

30

Nchaser's Glowing Globe

DM 062

31

Otiluke's Resilient Sphere

UA

32

Phase Trap

DM 092

33

Plant Growth

PH

34

Polymorph Other

PH

35

Polymorph Self

PH

36

Presper's Moonbow

DM 092

37

Rary's Mnemonic Enhancer

PH

38

Remove Curse

PH

39

Sand Storm

K & B

40

Secure

DM 092

41

Shout

UA

42

Stoneskin

UA

43

Susafras' Water Stream

K & B

44

Thunderlance

DM 092

45

Ultravision

UA

46

Wall Of Fire

PH

47

Wall Of Ice

PH

48

Weightlessness

K & B

49

Wizard Eye

PH


Home-Built Spells

Following are spells created by the players of our campaigns.


Fill In

Author: ???

Level

4

Type

conjuration

Reversible

N/A

Range

30'

Duration

permanent

Area of Effect

5' cube/level

Components

V, S, M

Casting Time

2 rounds

Saving Throw

none

This spell has the reverse effect of the Dig spell. Instead of digging a hole it fills one in. A 5' cube of material is created per level of the caster and is dumped on any spot within 30'. Any type of earthy material can be created and the material component is a bit of the material to be created.


Improved Acid Blade

Author: Kevin

Level

4

Type

evocation

Reversible

N/A

Range

touch

Duration

1 round/level

Area of Effect

1 weapon/3 levels

Components

V, S, M

Casting Time

4 segments

Saving Throw

none

This spell is similar to the Acid Blade spell but affects 1 weapon per 3 levels of the caster. Upon casting 1 weapon per segment can be touched to bestow the magic. The material component is 1 drop of acid per weapon to be affected.


Improved Flame Blade

Author: Kevin

Level

4

Type

evocation

Reversible

N/A

Range

touch

Duration

1 round/level

Area of Effect

1 weapon/3 levels

Components

V, S, M

Casting Time

4 segments

Saving Throw

none

This spell is similar to the Flame Blade spell, but 1 weapon per 3 levels can be affected. Upon casting 1 blade per segment can be touched. The material component is a bit of ash for each blade to be flamed.


Kasiche's Wandering Light

Author:

Level

4

Type

alteration

Reversible

N/A

Range

10'/level

Duration

1 hour/level

Area of Effect

special

Components

V, S

Casting Time

Saving Throw

none

By means of this spell the caster creates a light source similar to the Continual Light spell. The light emanates from a point in the air, and may move about, controlled by the caster's commands. Also, the brightness may be varied, from the full brightness of Continual Light to a simple glowing mote. The light may be controlled up to 10'/level of the caster, and may move at 120'/round. If the light passes beyond the range it will extinguish, and may be extinguished at any time. Note that this may be dispelled by any means that a normal Continual Light may be extinguished.


Sand Storm

Author: ???

Level

4

Type

evocation

Reversible

N/A

Range

10'/level

Duration

1 round

Area of Effect

40' diameter

Components

V, S, M

Casting Time

4 segments

Saving Throw

special

When cast this spell causes sand to appear and swirl around in the area of effect. This causes 1d10 points of damage and blindness for 1d4+1 rounds. The is no saving throw against the damage but a saving throw vs. Spell negates the blindness. The material component for this spell is a pinch of sand and a few drops of water.


Susafras' Water Stream

Author: Kevin

Level

4

Type

evocation

Reversible

N/A

Range

0

Duration

instantaneous

Area of Effect

6 inch diameter blast of water, 5' long/level

Components

V, S, M

Casting Time

4 segments

Saving Throw

negates

This spell causes a stream of water to blast forth from the caster's hands with incredible force. This will douse all normal sized fires, and may douse huge fires. Magical fires may be doused, having the same chance as a Dispel Magic of succeeding. If a creature is struck it will suffer 1d4 points of damage/level of the caster. A successful saving throw indicates a miss, but the stream will travel the full distance and may strike a creature behind the target. The material component is a drop of water and a glass rod.


Weightlessness

Author: ???

Level

4

Type

alteration

Reversible

N/A

Range

touch

Duration

1 turn/level

Area of Effect

1,000 GP weight/level

Components

V, S, M

Casting Time

4 segments

Saving Throw

none

This spell allows the caster to cause a creature or object to become weightless. This may make treasure items easier to remove or it may cause an opponent to become helpless. Creature with an intelligence of 13 or greater must roll less than or equal to twice their intelligence on percentile dice. Success indicates that they will learn to deal with their weightless condition within 2d20 rounds, otherwise they will be helpless. Creatures capable of flight, regardless of intelligence, have a percentage chance equal to their intelligence +20 of controlling their flight in the same period of time. The material component is a loop of gold wire and a feather.


Copyright 2008 Bryan Fazekas