Bryan's Campaign Manual
Pyung Pantheon

This page describes all the deities of the Pyung pantheon.


Table of Contents

Lawful Good

Athena (Greater God)

Fortubo (Lesser God)

Kuan Yin (Demi-God)

Ukko (Demi-God)


Neutral Good

Balder (Lesser God)

Celestian, the Far Wanderer (Lesser God)

Isis (Lesser God)

Ra (Greater God)


Chaotic Good

Apollo (Greater God)

Modi (Demi-God)

Tritheron, The Summoner (Demi-God)


Lawful Neutral

Horus (Lesser God)

Shang-Ti (Lesser God)


True Neutral

Artemis (Lesser God)

Boccob (Lesser God)

Dagda (Greater God)

Fharlanghn (Demi-God)

Olidammara (Demi-God)

Xerbo (Demi-God)


Chaotic Neutral

Aegir (Demi-God)

Indra (Lesser God)

Pan (Demi-God)

Poseidon (Greater God)


Lawful Evil

Hastsezini (Demi-God)

Hextor (Lesser God)

Lei Kung (Demi-God)


Neutral Evil

Nergal (Demi-God)

Nerull, The Reaper (Greater God)

Syrul (Demi-God)


Chaotic Evil

Cthulhu (Demi-God)

Erythnul, The Many (Demi-God)

Huhueteotl (Demi-God)

Loki (Lesser God)



Lawful Good


Athena

Greater God

Sphere: wisdom, combat

Worshipers: LG, fighters

Source Mythos: Greek

Clergy: cleric

Symbol: owl

Clergy Raiment: Wear a dark blue cloak embroidered with an owl. Symbol is a gold amulet engraved with an owl.

Clergy Abilities: Preferred weapon is spear. Attack with spear on fighter table, gaining specialization as would a fighter. At 3rd level can Blink 1/day. At 7th level can Polymorph Self 1/day.

Clergy Restrictions: Always wear chainmail. Immediately attack ANY CE cleric.


Fortubo

Lesser God

Sphere: stone, metals, mountains

Worshipers: lawful & neutral miners, including dwarves & gnomes

Source Mythos: Suel

Clergy: cleric

Symbol: hammer with glowing head

Clergy Raiment: No special rainament. Any hammer can be used as symbol.

Clergy Abilities: +1 to hit/damage with stone/metal weapon. 5th level: +1 on saving throws vs. Petrification for every level above 4th. 9th level: attack as fighter with hammer.

Clergy Restrictions: cannot be multi-class


Kuan Yin

Demi-God

Sphere: mercy, child bearing

Worshipers: LG + all suffering beings

Source Mythos: Chinese

Clergy: cleric

Symbol: image of goddess holding child

Clergy Raiment: Wear green satin robes. Symbol is a silver scepter set with green gems.

Clergy Abilities: All healing spells work at full effectiveness on Good and Neutral creatures, and normally on Evil creatures. At 3rd level gain the use of one 1st level magic user spell, and at 5th level gain the use of one 2nd level MU spell. These are granted by the goddess and no spell books are kept.

Clergy Restrictions: Prohibited from killing any creature except for food or as a last measure in self defense of self or others.


Ukko

Demi-God

Sphere: sky, air

Worshipers: good beings

Source Mythos: Finnish

Clergy: cleric

Symbol: flaming sword

Clergy Raiment: No special clothing mandated. Symbol is a blessed broadsword.

Clergy Abilities: Preferred weapon is broadsword. Can cause sword to burst into flame causing an additional 2-8 points of damage per hit. Duration is 2 rounds/level, can be done once per day for every 3 levels, e.g., 1/day at 1st level, 2/day at 4th level, 3/day at 7th level.


Lawful Neutral


Horus

Lesser God

Sphere: vengeance

Worshipers: LN, vengeance seekers

Source Mythos: Egyptian

Clergy: cleric

Symbol: hawk

Clergy Raiment: No special clothing mandated. Symbol is any item engraved with a hawk that has been blessed by the cleric.

Clergy Abilities: Preferred weapons are longsword and spear. At 7th level can choose Fireball as 3rd level spell. At 9th level can choose Monster Summoning spells in place of spell of same level.

Clergy Restrictions: Minimum strength 14.


Shang-Ti

Lesser God

Sphere: leadership, sky, agriculture

Worshipers: any

Source Mythos: Chinese

Clergy: cleric

Symbol: shaft of yellow light in a fist

Clergy Raiment: Wear yellow robes. Symbol is a staff engraved with the god's symbol.

Clergy Abilities: Staff is preferred weapon. Gain +1 to hit/damage at 3rd level, +2 to hit/damage at 9th level. All weather related spells function as if the cleric is 3 levels higher.


Lawful Evil


Hastsezini

Demi-God

Sphere: fire

Worshipers: any

Source Mythos: American Indian

Clergy: cleric

Symbol: torch

Clergy Raiment: Unholy symbol is a golden torch. There is no special clothing mandated.

Clergy Abilities: Can choose bow and handaxe as weapons at first level.

Clergy Restrictions: Clerics with comeliness of 10 or greater must scar their faces to reduce their comeliness.


Hextor

Lesser God

Sphere: war, discord, conflict, fitness

Worshipers: LN, LE, NE

Source Mythos: Greyhawk

Clergy: cleric

Symbol: six red arrows fanned to point outward

Clergy Raiment: Wear black robes, adorned with white skulls or gray visages embroidered thereon.

Clergy Abilities: Can use longbow, fork, or scimitar in addition to other clerical weapons. 6th level: Gain 1st level assassin ability. Gain new assassin level for every 2 cleric levels, up to 6th level assassin.


Lei Kung

Lesser God

Sphere: bad weather

Worshipers: LE

Source Mythos: Chinese

Clergy: cleric

Symbol: storm cloud with lightning bolt through it

Clergy Raiment: Wear a black cloak or cape decorated with large red wings. Symbol is a silver depiction of a lightning bolt.

Clergy Abilities: Can choose Protection from Lightning as spell (similar to druid Protection from Fire). Hammer is preferred weapon. At 1st level gain +1 to hit/damage with hammer. At 6th level gain +2 to hit/damage with hammer.


Neutral Good


Balder Kung

Lesser God

Sphere: beauty

Worshipers: NG

Source Mythos: Norse

Clergy: cleric

Symbol: gem encrusted silver chalice

Clergy Raiment: Must wear fine clothes, no style mandated. Symbol is silver scepter encrusted with gems.

Clergy Abilities: May choose broadsword as proficiency. At first level all Charm spells cast as if 2 levels higher. At 7th level all charm spells cast as if 3 levels higher. At 9th level the god will grant 2 points of comeliness and charisma to chose with with either under 17, maximum final value 18.

Clergy Restrictions: Minimum charisma & comeliness 14.


Celestian, the Far Wanderer

Lesser God

Sphere: stars, space, wandering

Worshipers: good

Source Mythos: Greyhawk

Clergy: cleric

Symbol: black circle with seven stars

Clergy Raiment: Symbol is gold scepter with etched black circle with seven gems. Level 1: light blue robes + ruby. Level 3: light gray robes + jacinth. Level 5: violet robes + topaz. Level 7: blue-gray robes + emerald. Level 9: dark blue robes + sapphire. Level 11: deep purple robes + amethyst. Level 13: black robes + diamond.

Clergy Abilities: May use spear, short sword, battleaxe, or longbow as proficiencies. Special spells, usable 1 each per day in addition to cleric spells: Level 1: Feather Fall. Level 3: Jump. Level 5: Levitate. Level 7: Spider Climb. Level 9: Fly. Level 11: Dimension Door. Level 13: Teleport.


Isis

Lesser God

Sphere: magic, fertility

Worshipers: NG, magic users

Source Mythos: Egyptian

Clergy: cleric

Symbol: ankh & star

Clergy Raiment: No clothing mandated. Symbol is a golden ankh.

Clergy Abilities: At 3rd level may choose one 1st level MU spell per day. At 5th level may choose one 2nd level MU spell per day. At 7th level may choose one 3rd level MU spell per day. At 9th level may choose one 4th level MU spell per day. At 12th level may choose one 5th level MU spell per day.

Clergy Restrictions: Intelligence and charisma must be at least 12. Must maintain magic user books of spells. Upon reaching 9th level each cleric has 5% chance of receiving a charm that will protect against one type of spell, each charm having 4-40 charges and is not rechargeable.


Ra

Greater God

Sphere: sun

Worshipers: NG + farmers

Source Mythos: Egyptian

Clergy: cleric, druid

Symbol: solar disk encircled by serpent

Clergy Raiment: No special clothing mandated. Symbol is gold amulet engraved with solar disk encircled by serpent.

Clergy Abilities: At 1st level gain ability use Light and Burning Hands, 1 each per day. At 7th level gain permanent Protection from Fire, and can choose it as a 4th level spell. At 12th level can choose Anti-Magic Shell as 6th level spell.

Clergy Restrictions: At 5th level take +1 damage per die (to per die maximum) from cold-based attacks.


True Neutral


Artemis

Lesser God

Sphere: hunt

Worshipers: N

Source Mythos: Greek

Clergy: D

Symbol: bow of ivory in front of moon

Clergy Raiment: Clothing must match the environment. Symbol is an oak stick engraved with a bow in front of the moon.

Clergy Abilities: Must choose longbow and spear at 1st level. All animal intelligence creatures must make saving throw vs. Magic at -4 to attack. At 5th level gain +1 to hit/damage with longbow or spear. At 9th level gain +2 to hit/damage with longbow or spear.


Boccob

Lesser God

Sphere: magic, arcane knowledge, foresight

Worshipers: any

Source Mythos: Greyhawk

Clergy: cleric

Symbol: eye in pentagram

Clergy Raiment: Wear purple robes with gold trim. Symbol is gold scepter inscribed with eye in pentagram

Clergy Abilities: 2nd level: use 1st level MU spell in addition to cleric spells. 4th level: use 2nd level MU spell. 6th level: use 3rd level MU spell. 8th level: use 4th level MU spell. 9th level: use simple magic items usable only by magic users. 10th level: use 5th level MU spell. 12th level: use 6th level MU spell.

Clergy Restrictions: Must maintain spell books as would a magic user.


Dagda

Greater God

Sphere: nature, authority, rulership

Worshipers: N, xN

Source Mythos: Celtic

Clergy: cleric

Symbol: bubbling cauldron

Clergy Raiment: Holy symbol is a wooden stick or club engraved by the cleric with a bubbling cauldron. Must wear plain clothing, rarely dressing "fancy".

Clergy Abilities: Correctly determine type of potion by taste, 25% + 5% per level up to a maximum of 95%. At 3rd level use Telepathy (as spell) 1/day. At 5th level Shape Change 1/day. At 7th level Legend Lore 1/week. At 9th level Etherealness 1/day.

Clergy Restrictions: Preferred weapon is a plain wooden club.


RaFharlanghn/a>

Demi-God

Sphere: horizons, distances, roads, travel

Worshipers: any

Source Mythos: Greyhawk

Clergy: cleric, druid

Symbol: disc with curved line across it (horizon)

Clergy Raiment: Symbol is carved wooden disck with curved line across it, and must be carved by the cleric/druid who carries it. Clerics wear brown robes while druids wear dark green robes.

Clergy Abilities: All gain +1 on surprise rolls at 7th level. Clerics can Passwall at 6th level, while druids can Pass Plant at 6th level.


Olidammara

Demi-God

Sphere: music, revelry, roguery, wine, spirits, jokes

Worshipers: N, CN, CG, NG

Source Mythos: Greyhawk

Clergy: cleric

Symbol: laughing mask

Clergy Raiment: No special clothing. Symbol is a golden laughing mask worn on a chain around the neck.

Clergy Abilities: Can Hide in Shadows as a thief of the same level. Musical skills of a bard 2 levels lower. 9th level: Shape Change as an illusionist of same level.


Xerbo

Demi-God

Sphere: sea, money, business

Worshipers: fishermen and those on sea coasts

Source Mythos: Suel

Clergy: cleric, druid

Symbol: dragon turtle

Clergy Raiment: Wear various shades of blue vestments, decorated with green trim running from the edges of the garments into the torso and up to the neck, to simulate sea vegetation waving in the current. Symbol is driftwood wand carved with a dragon turtle image.

Clergy Abilities: Spells involving water act as if the caster was 2 levels higher.

Clergy Restrictions: Cannot use fire-related spells, although resist fire can be used.


Neutral Evil


Nergal

Demi-God

Sphere: death, underworld

Worshipers: Evil

Source Mythos: Babylonian

Clergy: cleric

Symbol: dark skinned man holding jet black shield

Clergy Raiment: Unholy symbol is scepter made of black stone, engraved with the god's symbol. Must wear black clothing, preferably robes.

Clergy Abilities: Gain +2 on saves vs. Death Magic.


Nerull, The Reaper

Greater God

Sphere: death, darkness, underworld, covert activity

Worshipers: evil

Source Mythos: Greyhawk

Clergy: cleric

Symbol: skull & scythe

Clergy Raiment: Wear rust-red or blackish-rust garments. Symbol is golden sickle etched with a skull.

Clergy Abilities: All surprise 2 in 12. 1st level: use sickle (treat as dagger). 5th level: use scythe (treat as hook-fauchard).


Syrul

Demi-God

Sphere: false promised deceit

Worshipers: evil, including humanoids

Source Mythos: Suel

Clergy: cleric

Symbol: forked tongue

Clergy Raiment: Golden-yellow robes adorned with a red forked tongue. Symbol is golden rod with embedded red gems in shape of forked tongue.

Clergy Abilities: 1st level: Can use dagger as proficiency. 3rd level: Obscure Alignment 1/day. 7th level: Undetectable Lie 1/day. 9th level: +1 to hit on all attacks. Once: at 9th level receive use of Vision spell.


Chaotic Good


Apollo

Greater God

Sphere: sun, prophesy, music, archery

Worshipers: CG, music lovers, archers, sun worshippers

Source Mythos: Greek

Clergy: cleric

Symbol: lyre

Clergy Raiment: No special clothing mandated. Symbol is a golden scepter engraved with a lyre.

Clergy Abilities: Must choose longbow as weapon. Gain specialization with longbow as would a fighter, attacking on fighter table. All other weapons attack on cleric table. At 5th level can use Bless on up to 5 arrows per level. Blessed arrows gain +1 to hit/damage for every 5 levels above 4th, e.g., +1 at 5th level, +2 at 10th level. Bless lasts up to 1 hour per level of the

Clergy Restrictions: Charisma and strength must be at least 14.


Modi

Demi-God

Sphere: courage, berserk rage

Worshipers: CG

Source Mythos: Norse

Clergy: cleric

Symbol: sword & hammer crossed

Clergy Raiment: Must always wear non-bulky armor. Symbol is any Blessed weapon.

Clergy Abilities: If reduced to half hit points or less, go into berserk rage that lasts 5-20 rounds; attacks are on fighter table. Once all enemies have fallen there is a chance (50% - 3%/level) that the cleric will attack friends. Once rage is spent must roll system shock -- failure indicates a coma for 2-12 turns. If in coma must roll system shock again or die. At 9th level may voluntarily go berzerk 1/week.


Tritheron, The Summoner

Demi-God

Sphere: individuality, self-protection, liberty, retribution

Worshipers: CG, CN

Source Mythos: Greyhawk

Clergy: cleric

Symbol: rune of pursuit

Clergy Raiment: Wear dark blue or purple robes, silver or gold trimmed. During special ceremonies they wear cassocks of golden red emblazoned with the rune of pursuit. Symbol is a gold scepter engraved with the rune of pursuit.

Clergy Abilities: Level 2: Track as a ranger 1 level below, maximizing at 9th level cleric. 4th level: May use spear. 8th level: May use broadsword.


Chaotic Neutral


Aegir

Demi-God

Sphere: storms, seas

Worshipers: CN

Source Mythos: Norse

Clergy: cleric

Symbol: rough ocean waves

Clergy Raiment: no special clothes mandated. Symbol is a wand of driftwood carved with ocean waves.

Clergy Abilities: All spells affecting water cast as if 2 levels higher.


Indra

Lesser God

Sphere: atmosphere, storms, rain

Worshipers: CN, farmers

Source Mythos: Indian

Clergy: cleric

Symbol: white elephant

Clergy Raiment: No special clothing mandated. However, clergy must tattoo a white elephant on their forehead. Symbol is a gold circlet engraved with an elephant, outlined in white.

Clergy Abilities: May choose longbow as proficiency at first level. All weather controlling spells are cast as if 2 levels higher, as are spells of charming and influence.

Clergy Restrictions: Strength minimum 12.


Pan

Demi-God

Sphere: nature, wild passion

Worshipers: CN

Source Mythos: Greek

Clergy: cleric

Symbol: syrinx (pipes)

Clergy Raiment: No mandated clothing. Symbol is syrinx (pipes).

Clergy Abilities: Can Detect Illusion 1/day. At 3rd level can use Hypnotic Pattern 1/day.

Clergy Restrictions: Clerics usually fight with any lawful clerics.


Poseidon

Greater God

Sphere: seas, oceans, streams, earthquakes

Worshipers: CN, those who depend on seas

Source Mythos: Greek

Clergy: cleric

Symbol: trident

Clergy Raiment: No clothing mandated. Symbol is a Blessed trident.

Clergy Abilities: Preferred weapon is trident. Can use Monster Summoning spells of appropriate level to summon sea creatures. Can Change Self 1 time per day for every 4 levels, e.g., 1 time at 1st level, 2 times at 5th level.


Chaotic Evil


Cthulhu

Demi-God

Sphere: water

Worshipers: CE

Source Mythos: Cthulhu

Clergy: cleric

Symbol: image of god, a humanoid body with the head of an octopus

Clergy Raiment: No clothing specified. Symbol is silver plate engraved with image of the god.

Clergy Abilities: On saving throws vs. fear or insanity, gain +1 for each full 3 levels, e.g., +1 at 3rd level, +2 at 6th level, etc. At 9th level use Symbol of Fear 1/day.


Erythnul, The Many

Demi-God

Sphere: ugliness, hate, envy, malice, panic, slaughter

Worshipers: CE

Source Mythos: Greyhawk

Clergy: cleric

Symbol: red blood drop

Clergy Raiment: Wear rust colored robes. Symbol is a wooden dagger anointed with blood of an enemy slain in battle.

Clergy Abilities: 3rd level: Cast Scare 1/day in addition to normal spells. 7th level: go berserk 1/week, +4 to hit/damage on all attacks, hits points temporarily increase 50%, lasts 5-20 rounds. At end must roll system shock or die.


Huhueteotl

Demi-God

Sphere: fire

Worshipers: CE

Source Mythos: Central American

Clergy: cleric

Symbol: image of god

Clergy Raiment: Symbol is golden scepter engraved with image of god. Must wear red & yellow clothing.

Clergy Abilities: At 3rd level gain permanent Resistance to Fire, as per the 3rd level Druid Spell.


Loki

Lesser God

Sphere: mischief, strife, fire

Worshipers: CE

Source Mythos: Norse

Clergy: cleric

Symbol: flame

Clergy Raiment: Must wear red and black. Symbol is a gold scepter encrusted with red and yellow gems to appear like a torch.

Clergy Abilities: At 3rd level can Shape Change 1/day. At 7th level can use Suggestion 1/day.


Copyright 2011 Bryan Fazekas