The Hall of the Clerics of Tharizdun

Tales from the Adventures of the Company from Kerr:

Jake, David, Bisonbit, & Gilden


The setting is the land of Shahrivar, a formerly peaceful land overrun by giant-led goblinoids about 500 years before the present time. Most humans are slaves with the exception of a few free human cities in the barren, northern mountains, and one on an island off the southern coast.

A peninsula on the western coast is the home of western elven & dwarven kingdoms. The two nations have existed in uneasy peace for centuries, but now in the face of overwhelming giant-led attacks, they must make common cause for survival.

Enter Jake, David, Bisonbit, and Gilden. They left their homeland, choosing to travel with a band of good giants on their great ship of stone. This huge vessel is one of the few capable to safely traversing the 12,000 - 15,000 miles of ocean that lay between the many continents. Our valiant band of adventurers saw this travel as a unique opportunity and jumped at the chance when the giants invited them to travel.

The first continent reached was Shahrivar, although after traveling south along the coast for several days no evidence of habitation was found. Stopping in a sheltered bay they took on fresh water and what supplies they could gather. A fellow passenger, a human female, was captured by norkers and taken to an old temple. Charging to the rescue, the party defeated the goblinoids, rescued the girl, and explored the cyst below the temple.

Deep below the temple they encountered the shade of Tharizdun, a god-like being imprisoned before the dawn of history. Ranting against his imprisonment, Tharizdun enflames the giants and goblinoids to create havoc, haranguing his followers to free him.

Sadly, in the cyst the dwarf Gilden was turned to ash after eating the fruit of a tree. Horrified the party traveled back to the surface, only to discover Gilden sitting there, unharmed. "Cieldren saved me from death. In return he asked that I save the dwarves of this land. Without help the giants and goblinoids will overrun and eradicate them within 20 years. I will not be traveling farther with you and the good giants."

The others agreed to remain in this land with Gilden, understanding that the task was impossible and without the good giants and their great stone ship, returning home was unlikely. They accepted apparently suicidal assignments from the dwarven leadership, and to everyone's surprise (including their own) they not only survived, they overcame and destroyed their enemies.

During the following three years the party met and fought giants and their minions, destroying the stronghold of hill giants, clearing goblinoids from an old dwarven city, and twice mauling frost giant strongholds. This small group destroyed more giants than any group one hundred times their size, inflicting horrible losses upon the enemy leadership. They are known throughout Shahrivar as saviors or butchers ... depending on who is telling the story.

They accepted the commission to reduce a giantist temple to Tharizdun. There they found powerful clerical forces striving to awaken an evil from before recorded history, the Chaos Gargoyle, a thing of Elemental Chaos. Accidentally helping to awaken the thing, the party fought its minions and chased it up from the bowels of the temple to near the surface. Catching it there they hit it with overwhelming force, which caused it to revert to a statue-like form, one immune to damage. Jake flew up 5,000 feet and dropped the statue on the temple, shattering both the statue and the top floor of the temple, ensuring that particular evil would not rise again.

Their next task? One last bastion of Tharizdun's forces exists, The Hall of the Clerics of Tharizdun. The mission? Enter the Hall and kill all the remaining clerics, along with anything that gets in the way.

Cast of Characters

Player: Eric

Eric plays the following characters:


human fighter L9 / magic user L10, alignment NG, follows Demeter.

VERY intelligent, brave, and impetuous ... David has a 6 Wisdom that typically governs his actions. He loves going headlong into situations. His decisions always sound good on the surface but tend to go awry because he doesn't think things through far enough.

In the past David thought of himself more as a fighter with spell ability. Recent past has him changing his self image to that of a wizard who is pretty good with a sword.

For his part in destroying the Chaos Gargoyle the dwarven god Cieldren gifted David with the ability to shape change into a true dwarf, temporarily granting all the racial abilities.


human cleric L10, alignment NG, follows Demeter.

Fairly intelligent, very wise ... Bisonbit has made a career of keeping Jake and David (recently mostly David) from dying stupidly. Formerly the brains of the party, the cleric has made it a point to step back and let Jake and David steer the course.

Bisonbit recently received training in the preferred weapon of his patron goddess and her clerics, the spear. He has 1st level specialization with this weapon (+1 to-hit and damage, 3/2 attacks).


human druid L5, alignment N, follows Sylvanus, henchman to David.

Faraz survived his first adventure as henchman to the most famous wizard in Shahrivar. His experiences so far have been continuous fear punctuated by periodic horror. A veteran of years of border fighting, the young druid has earned more combat experience in two days with this group than he did in years of border fighting. The two clerics are the sanest members of the group and they don’t think twice about charging a band of giants.

His gift, granted with agreement from his patron god Silvanus, is that his body is resistant to magic and poisons (Faraz has the dwarven bonus on saving throws vs. wands, staves, rods, spells, and poison).

Player: Patrick

Patrick plays the following characters:


human fighter L10, alignment NG, follows Demeter.

Jake is intelligent – formerly impetuous to the point of stupidity, but he has learned caution – sometimes too much caution. He loves telling David he's wrong, then failing to come up with a better plan he goes along with David's plan (which typically fails in some way). When things go badly (which they often do) he kills things.

Until recently he carried a bastard sword blessed by the goddess Demeter. The sword was broken in a fall, and later reforged by Gilden while filled with the spirit of Cieldren. This was a temporary enchantment which should have lasted only 24 hours, as did the charms placed upon the weapons of the other party members. However, the sword retained its enchantment, and exhibits powers similar to the Sword of Cieldren, an artifact of great power carried by the Champion of Cieldren.

Jake's gift from Cieldren was training in dwarven fighting style, giving him a strong defensive edge when fighting goblinoids and giant class creatures (-4 on AC vs. such creatures).


dwarf cleric L9, alignment LG, follows Cieldren, the chief dwarven god.

Gilden tends to be quiet and cautious, hangs back and doesn't put himself forward all that much. He loves his battle axe which was blessed by Cieldren himself! Not really all that effective in combat, never-the-less he always dives into the fight!

Given his love of the spell Sticks to Snakes, Gilden has been dubbed Commander Parseltongue by his comrades, a reference to folk tales regarding a human who commanded snakes.

As a cleric of Cieldren, Gilden was granted a great power. Once per week he can forge/enchant any single basic item, granting enchantment to the item. He has little control over the exact effects, which last 24 hours, but the greater the value of the sacrifice, the greater the enchantment. At the end of the period the item fades away. The party carries tremendously valuable rings to use as the sacrifice.


human monk L5, alignment LG, follows Donblas, henchwoman to Jake.

Trilla signed on as henchwoman with the fighter who is considered one of the greatest heroes alive in the land of Shahrivar. While she's good at following orders she also wants to prove herself and will not be condescended to. This attitude makes her a fit for the party but is likely to shorten her lifespan.

The young monk previously fought with a staff but is starting to fight in the normal manner of her order, using nothing but fists, feet, elbows, and knees to crush opponents.

Her gift is the same as Faraz's, her body has become resistant to magic and poison.

Copyright 2013 Bryan Fazekas