I always found it a pain to have to keep digging out the DMG to look up the effects of potions, so I re-typed the tables using a typewriter. Now days with word processors and the web it's a lot easier. I've provided a number of potion effects tables for easy reference.
| Heroism | Super-Heroism | Ultra-Heroism | |||
---|---|---|---|---|---|---|
Fighter Level | Levels Added | Extra HD | Levels Added | Extra HD | Levels Added | Extra HD |
0 |
4 |
4 |
6 |
5 |
7 |
6 |
1-3 |
3 |
3+1 |
5 |
4+1 |
6 |
5+1 |
4-6 |
2 |
2+2 |
4 |
3+2 |
5 |
4+2 |
7-9 |
1 |
1+3 |
3 |
2+3 |
4 |
3+3 |
10-12 |
-- |
-- |
2 |
1+4 |
3 |
2+4 |
13+ |
-- |
-- |
-- |
-- |
2 |
1+5 |
Note that the Dweomercraft potions grant levels to spell using classes. These levels grant additional hit points (d4s for magic users, d8's for clerics), additional levels for spell effects and saving throws, but not affect combat ability. Even clerics of war gods gain no extra combat ability from these potions.