This page lists all 9th level Magic User spells that could be used in my campaigns. Most are from the 1st Edition AD&D Players Handbook or Unearthed Arcana, some are from Dragon Magazine, and the remainder were created by players in my or my brother Kevin's campaigns.
1 |
Astral Spell |
PH |
2 |
Bigby's Crushing Hand |
PH |
3 |
K & B |
|
4 |
Crystlebrittle |
UA |
5 |
Elminster's Evasion |
DM 110 |
6 |
Energy Drain |
UA |
7 |
Gate |
PH |
8 |
Hellfire |
DM 123 |
9 |
K & B |
|
10 |
Imprisonment |
PH |
11 |
K & B |
|
12 |
Meteor Swarm |
PH |
13 |
Monster Summoning VII |
PH |
14 |
Mordenkainen's Disjunction |
UA |
15 |
Power Word Kill |
PH |
16 |
Prismatic Sphere |
PH |
17 |
K & B |
|
18 |
Shape Change |
PH |
19 |
Succor |
UA |
20 |
Temporal Stasis |
PH |
21 |
Time Stop |
PH |
22 |
K & B |
|
23 |
Wish |
PH |
24 |
Worldwalk |
DM 110 |
Following are spells created by the players of our campaigns.
Author: Kevin
Level |
9 |
Type |
alteration, evocation |
Reversible |
N/A |
Range |
0 |
Duration |
5 segments |
Area of Effect |
special |
Components |
V, S, M |
Casting Time |
5 segments |
Saving Throw |
half damage |
Upon completion of this spell the spell caster belches forth a blast of acid, chlorine gas, cold, fire, or lightning as per the colored dragon breath weapons. Damage is equal to the caster's hit points at the time of casting. The material component is a claw of the appropriate dragon type, and the type must be selected when the spell is memorized.
Author: ???
Level |
9 |
Type |
alteration |
Reversible |
N/A |
Range |
0 |
Duration |
1 segment/level |
Area of Effect |
10' path, 10' long/level |
Components |
V, S, M |
Casting Time |
9 segments |
Saving Throw |
none |
This spell is a greatly improved version of the Gust of Wind spell. The wind produced is much stronger, and has a duration of 1 segment/level. Protected flames have a 25% chance/level of the caster per segment of being extinguished. Large fires are fanned out 5'-20' and small flying creatures are blown back 50'-200'. Medium sized flying creatures are blown back 20'-80' and large flying creatures are blown back 10'-40'. The material component is a legume seed.
Author: ???
Level |
9 |
Type |
abjuration |
Reversible |
N/A |
Range |
10'/5 levels |
Duration |
1 round/5 levels |
Area of Effect |
special |
Components |
V, S, M |
Casting Time |
9 segments |
Saving Throw |
none |
This spell has a similar effect to the Repulsion spell. The main difference is that the area of effect is a radius around the caster equal to the range. All creatures are moved away at a rate or 30' per round or their motive speed toward the caster. This applies to all creatures in the are of effect. The material component is a pair of iron bars attached to a pair or canine statuettes, one ivory and one ebony.
Author: ???
Level |
9 |
Type |
alteration |
Reversible |
N/A |
Range |
touch |
Duration |
permanent |
Area of Effect |
1 creature |
Components |
V, S, M |
Casting Time |
1 turn |
Saving Throw |
special |
With this spell it is possible to rejuvenate a creature and remove the effects of old age. To begin a Temporal Stasis must be placed upon the subject and then the Rejuvenate is cast. Upon completion the caster must make a saving throw vs. death, with a maximum bonus on the save of +3. If successful the subject is made young again, placed at the middle of young adult and now has the life span of a half-elf, regardless of actual race. If the save fails the creature is unaffected, and this means that the subject's body cannot be rejuvenated. Another attempt of the spell means certain death. The material component is the heart of an ageless creature of the Outer Planes of at least 10 hit dice.
Author: Bryan
Level |
9 |
Type |
alteration |
Reversible |
N/A |
Range |
0 |
Duration |
instantaneous |
Area of Effect |
special |
Components |
V, M |
Casting Time |
9 segments |
Saving Throw |
none |
This spell allows the caster to move through time as he would across any plane. The caster can take one extra person per 4 levels of experience, and each person can carry 100gp weight per level of the caster. When casting, all to teleport from a circle and join hands as the caster chants the spell.
The maximum time traveled is 3 years/level cumulative. The time to be traveled by level:
Level |
Max Years |
---|---|
18 |
513 |
19 |
570 |
20 |
630 |
21 |
693 |
22 |
759 |
23 |
828 |
24 |
900 |
25 |
975 |
26 |
1,053 |
27 |
1,134 |
28 |
1,218 |
29 |
1,305 |
30 |
1,395 |
Time can be traveled forward and backward, although traveling forward can be very perilous as there is no way to know what will be met.
Time travel in general is very dangerous. Any time the spell is used percentile dice must be rolled, in secret by the DM. A roll of 01-10 indicates that the caster has not gone as far as intended, by 1-10% of the time to be traveled. Similarly, a roll of 91-00 indicates going farther than planned by a margin of 1-10%. Also, any creature teleporting must roll System Shock upon reaching the destination. Failure indicates that the creature suffers 2-12 points of damage and fall unconscious for 11-20 turns due to the stress placed upon his body. Attempting to surpass the maximum by casting a second spell while not in the caster's own time is very dangerous. All concerned must roll System Shock again, this time at -20%. Those making the save will sustain 8d8 points of damage and fall unconscious for 10d10 turns. Those failing die due to shock. The material component is the ichor of a Noble Time Elemental.
Copyright 2007 Bryan Fazekas